(Sculpting)= # Sculpting **Sculpting** is the feature for making detailed organic-looking meshes. It is analogous to clay sculpting and requires more artistic skills compared to modeling. ```{note} A pen tablet or display tablet is recommended, but you can try it out with your mouse. ``` ## Preparation First, you need to be sure the object you want to sculpt is a mesh object. If not, you need to convert it to a mesh first. To do that, select the object and Right Mouse Click then choose `Convert to > Mesh`. ```{figure} ../../assets/extra/to_mesh.gif :width: 100% ``` A mesh object has a **Sculpt Mode** in the viewport, and all sculpting will be done there. But before that, a mesh needs enough polygons to be sculpted. ```{figure} ../../assets/extra/mesh_0.gif :width: 100% ``` There are multiple ways to make a mesh more high-poly, and some of them you already know. You can `Subdivide` the mesh in edit mode ```{figure} ../../assets/extra/mesh_subdiv.gif :width: 100% ``` or give the object a `Subdivide Surface` modifier and apply it. ```{figure} ../../assets/extra/mesh_subsurf.gif :width: 100% ``` Another way is to use the `Remesh` modifier. ```{figure} ../../assets/extra/mesh_remesh.gif :width: 100% ``` ```{tip} :class: margin You can also remesh in sculpt mode, choose `Remesh` on the header, change `Voxel Size` (smaller value gives finer result) and Left Mouse Click the `Remesh` button. ``` You can also use the `Dynatopo(Dynamic Topology)` feature in the sculpt mode. By default, it automatically subdivides the surface when you sculpt based on how zoomed in you are. ```{figure} ../../assets/extra/mesh_dynatopo.gif :width: 100% ``` For symmetrical objects, you can toggle on mesh symmetry on the desired axes. ```{figure} ../../assets/extra/sculpt_mirror.gif :width: 100% ``` To see the mesh better during sculpting, you may want to use `MatCap(Material capture)` instead of the default `Studio` Shading. To do that, open the `Viewport Shading` menu and switch `Lighting` to `MatCap` then choose the one you like. ```{figure} ../../assets/extra/matcap.gif :width: 100% ``` ## Basic Sculpting Tools ```{tip} :class: margin when using a tablet, the toggles on the right of the `Radius` and `Strength` controls whether the pressure influence the respective property of the brush. ``` In sculpt mode, the new icons in the toolbar are **Brushes**. The brushes are the main tool for us to interact with meshes, and they have some common properties. Press F to adjust the `Radius` of a brush and Shift + F for the `Strength`, or use the sliders on the header. ```{figure} ../../assets/extra/brush_basics_0.gif :width: 100% ``` For the brushes that have a direction, you can use the `+/-` button on the header to switch between them, or hold Control to temporarily inverse the effect. ```{figure} ../../assets/extra/brush_basics_1.gif :width: 100% ``` ::::{tab-set} :::{tab-item} Draw **Draw** is the most basic sculpting brush, it moves vertices inwards/outwards. ```{figure} ../../assets/extra/brush_draw.gif :width: 100% ``` ::: :::{tab-item} Draw Sharp **Draw Sharp** is very similar to **Draw**, but with a sharp falloff. ```{figure} ../../assets/extra/brush_drawsharp.gif :width: 100% ``` ::: :::{tab-item} Clay Strip **Clay Strip** is useful for building/removing volume, and usually you need to use **Smooth** afterward. ```{figure} ../../assets/extra/brush_clay.gif :width: 100% ``` ::: :::{tab-item} Smooth The **Smooth** brush smooths the surface. Because this brush is used so often, you can hold Shift while using other brushes to temporarily access it. ```{figure} ../../assets/extra/brush_smooth.gif :width: 100% ``` ::: :::{tab-item} Grab **Grab** is useful for creating the general shape of an object. ```{figure} ../../assets/extra/brush_grab.gif :width: 100% ``` ::: :::{tab-item} Inflate **Inflate** is similar to **Draw**, but it makes vertices move along their normals. ```{figure} ../../assets/extra/brush_inflate.gif :width: 100% ``` ::: :::{tab-item} Snake Hook **Snake Hook** pulls vertices along with the movement of the brush. ```{figure} ../../assets/extra/brush_snakehook.gif :width: 100% ``` ::: :::{tab-item} Mask **Mask** creates a mask that prevents the area from being modified by other sculpting tools. ```{figure} ../../assets/extra/brush_mask.gif :width: 100% ``` ::: ::::