(Rendering)=
# Rendering
At last, with all the objects, cameras, and lights put in place, we are ready to turn our 3D scene into a 2D image, and this process is called **Rendering**.
## Render Image
To Render an image, make sure you have the render engine configured in `Render Properties`, and render resolution and output format set in `Output Properties`, then press F12 or choose `Render > Render Image` in the menu and a `Blender Render` window will pop up. After the rendering finishes, you can save the image by pressing Alt + S or choosing `Image > Save`.
```{figure} ../../assets/render/render_default.png
:width: 100%
```
## Color Management
`Color Management` is where you can tune the color to make the rendering look more realistic/stylized, and you can find it in `Render Properties`. Changing the contrast in `Look` is a fast and dirty way to make your final result more appealing.
```{figure} ../../assets/render/color_man.png
```
## Render Animation
```{tip}
:class: margin
The total file size of a image sequence can get quite large.
```
When rendering animation, it is preferable to save every frame as an image, then combine them later. Set the `Frame Range` and `Output Path` in `Output Properties`, then press Ctrl + F12 or choose `Render > Render Animation`. You can find all rendered images in `Output Path`. To combine the images into a video, make a `Video Sequencer` area, then choose `Add > Image/Sequence`. Set the correct `Start/End Frame` on the right side of the window, then select all image files and Left Mouse Click `Add Image Strip`. In `Output Properties`, change `Output > File Format` to one under `Movie`, then press Ctrl + F12 or choose `Render > Render Animation` again. The video file will be saved in the `Output Path` too.
```{figure} ../../assets/render/project_br_image_seq.png
:width: 100%
```