Navigation#
Navigating the 3D space on a 2D screen may take a bit of getting used to, but if you’ve played any city-builders or tycoon games, now you can tell your mom what a great learning experience that has been. In this section, we will focus on the 3D Viewport area, make sure you have one on your screen if you changed the default layout in the last section.
3D Viewport#
The 3D Viewport is the area you will be staring at most of the time until you start to learn scripting. It is where you interact with everything in your 3D scene. You may want to call it a camera, but in Blender, the Camera represents the point of view for rendering, which we will explain in a later chapter.
Orbiting and Panning#
To Orbit a point in the 3D space, hold Middle Mouse Button and move your mouse. Alternatively, you can use this gizmo in the top right corner by holding Left Mouse Button.
Tip
By default the point will be the World Origin
, where the coordinate is (0, 0, 0).
To change the object you are currently orbiting, Left Mouse Click to select an object, then press Numpad . or use the menu View > Frame Selected
.
Tip
Memorizing some common keyboard shortcuts/hotkeys is essential if you want to become proficient. If you want to assign/change a short cut, Right Mouse Click on the operation to bring up the option. Alternatively, you can add it to
Quick Favorites
, which is a menu you can access by pressing QThis tutorial use the add-on Screencast Key to visulize keyboard and mouse inputs.Please ignore F7 since it’s the hotkey for screen recording.
If you want to move the viewport while keeping the direction you are looking at, hold Shift + Middle Mouse Button, and this operation is called Panning. Beware that panning moves the center point that you are currently orbiting.
Zooming#
Scroll to Zoom
in and out, or hold Ctrl and Middle Mouse Button to have finer control.
Sometimes you may encounter the problem that you want to zoom in but Blender just refuses to do so. Usually, the reason is you are getting too close to the point that you are orbiting. In that case, you can set the point to an object by selecting it and pressing Numpad . as mentioned in the last section.
When the viewport gets too close to a 3D object, you may see through the surface of it, and this is called Clipping. You can change the value of Clip Start
to modify this behavior.
Orthographic Views#
The front, side, and top Orthographic Views are very helpful when modeling with reference pictures. Numpad 1, Numpad 3, Numpad 7 gives you quick access to them. If you are using a laptop with no numpad, you can use the aforementioned gizmo by Left Mouse Click on the little balls with X, Y and Z on them.
Fly/Walk Navigation#
If you love first-person games, this one will make you feel right at home. You can find them in View > Area > Navigation
, look around using your mouse and move with WASD or ↑↓→←. Once you are finished, exit by pressing Esc. They are probably not very useful for the purpose of this tutorial, but it is nice being able to fly/walk through the 3D scene you made.