Camera#
A Camera object provides the point of view for rendering, and unlike its real-life counterpart, they are invisible.
Add Camera#
To add a Camera, press Shift + A or Left Mouse Click to open the Add
menu and choose Camera
. Like any other object, you can move and rotate a camera, but scaling only affects its viewport representation. To look through the camera, press Numpad 0 or Left Mouse Click the camera icon on the right edge of the viewport. If you want the camera to move with the view, tick View > View Lock> Lock Camera to View
, otherwise moving the view when looking through a camera will exit the camera view.
Active Camera#
A scene can only have one camera working at a time, for obvious reasons, and it is called the Active Camera. The active camera has a solid triangle on its top, and the others have a hollow one. To change the active camera, select a camera and Right Mouse Click then choose Set Active Camera
. If you want to do it during an animation, it is a bit more complicated. Set the current frame to 1 in the Timeline area and press M or Marker > Add Marker
to add a marker at the frame, then select one camera and Left Mouse Click the marker and press Ctrl + B or choose Marker > Bind Camera to Markers
. After that, move the current frame to the one on which you want to switch the active camera, and do the same for the other camera.
Camera Properties#
Parts of objects that get too close or too far from the camera will not be rendered, and this is called Clip. You can adjust its behavior by changing Lens > Clip Start/End
values.