Sculpting#

Sculpting is the feature for making detailed organic-looking meshes. It is analogous to clay sculpting and requires more artistic skills compared to modeling.

Note

A pen tablet or display tablet is recommended, but you can try it out with your mouse.

Preparation#

First, you need to be sure the object you want to sculpt is a mesh object. If not, you need to convert it to a mesh first. To do that, select the object and Right Mouse Click then choose Convert to > Mesh.

../../_images/to_mesh.gif

A mesh object has a Sculpt Mode in the viewport, and all sculpting will be done there. But before that, a mesh needs enough polygons to be sculpted.

../../_images/mesh_0.gif

There are multiple ways to make a mesh more high-poly, and some of them you already know. You can Subdivide the mesh in edit mode

../../_images/mesh_subdiv.gif

or give the object a Subdivide Surface modifier and apply it.

../../_images/mesh_subsurf.gif

Another way is to use the Remesh modifier.

../../_images/mesh_remesh.gif

Tip

You can also remesh in sculpt mode, choose Remesh on the header, change Voxel Size (smaller value gives finer result) and Left Mouse Click the Remesh button.

You can also use the Dynatopo(Dynamic Topology) feature in the sculpt mode. By default, it automatically subdivides the surface when you sculpt based on how zoomed in you are.

../../_images/mesh_dynatopo.gif

For symmetrical objects, you can toggle on mesh symmetry on the desired axes.

../../_images/sculpt_mirror.gif

To see the mesh better during sculpting, you may want to use MatCap(Material capture) instead of the default Studio Shading. To do that, open the Viewport Shading menu and switch Lighting to MatCap then choose the one you like.

../../_images/matcap.gif

Basic Sculpting Tools#

Tip

when using a tablet, the toggles on the right of the Radius and Strength controls whether the pressure influence the respective property of the brush.

In sculpt mode, the new icons in the toolbar are Brushes. The brushes are the main tool for us to interact with meshes, and they have some common properties. Press F to adjust the Radius of a brush and Shift + F for the Strength, or use the sliders on the header.

../../_images/brush_basics_0.gif

For the brushes that have a direction, you can use the +/- button on the header to switch between them, or hold Control to temporarily inverse the effect.

../../_images/brush_basics_1.gif

Draw is the most basic sculpting brush, it moves vertices inwards/outwards.

../../_images/brush_draw.gif

Draw Sharp is very similar to Draw, but with a sharp falloff.

../../_images/brush_drawsharp.gif

Clay Strip is useful for building/removing volume, and usually you need to use Smooth afterward.

../../_images/brush_clay.gif

The Smooth brush smooths the surface. Because this brush is used so often, you can hold Shift while using other brushes to temporarily access it.

../../_images/brush_smooth.gif

Grab is useful for creating the general shape of an object.

../../_images/brush_grab.gif

Inflate is similar to Draw, but it makes vertices move along their normals.

../../_images/brush_inflate.gif

Snake Hook pulls vertices along with the movement of the brush.

../../_images/brush_snakehook.gif

Mask creates a mask that prevents the area from being modified by other sculpting tools.

../../_images/brush_mask.gif